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    • LlamaSoftware.Chat
      • AbstractPlayerDatabase<T>
      • AreaTriggeredChannelJoiner
      • BaseNetworkManager
      • ChatSystem
      • ChatSystemConstants
      • InMemoryPlayerDatabase
      • LlamaChatSettings
      • LlamaChatSettingsProvider
      • Player_Chat
      • SQLitePlayerDatabase
    • LlamaSoftware.Chat.CustomEditors
      • ChatPanelEditor
      • ChatPopupEditor
      • ChatSystemEditor
      • LlamaChatSettingsCreator
      • Player_ChatEditor
      • SocialUIPopupEditor
      • Utilities
    • LlamaSoftware.Chat.Demo
      • ChatCommandHandler
      • CreateAccount
      • DemoGuildJoiner
      • DemoGuildLeaver
      • DummyNameGenerator
      • DynamicChatPopup
      • InMemoryPlayerLogin
      • Login
      • LoginController
      • SettingsPanel
    • LlamaSoftware.Chat.Demo.Lobby
      • LobbyController
      • LobbyLoginController
      • LobbyNetworkManager
      • LobbyPlayer
      • StressTestSender
    • LlamaSoftware.Chat.Demo.Model
      • LobbyPlayerListMessage
      • LoginMessage
      • LoginResponseMessage
      • RegisterPlayerMessage
      • RegisterUserResponseMessage
    • LlamaSoftware.Chat.Model
      • AddRemoveFriendMessage
      • BlockListMessage
      • BlockUnblockPlayerMessage
      • ChatChannel
      • ChatChannel.ChatType
      • ChatEntry
      • ChatMessage
      • FriendsListMessage
      • FriendUpdateMessage
      • Player
      • PlayerToSocialPlayerConverter
      • ServerBroadcastMessage
      • SocialPlayer
      • SubscribeToChannelsMessage
    • LlamaSoftware.Chat.UI
      • BlockedPlayer
      • ChatChannelClickHandler
      • ChatPanel
      • ChatPanel.DirectChatPlayer
      • ChatPanel.UIChatChannel
      • ChatPopup
      • ChatPopupClickHandler
      • Command
      • DynamicChatItem
      • DynamicChatItemEvent
      • Friend
      • Friend.Status
      • LinkType
      • SocialClickHandler
      • SocialUI
      • SocialUIClickHandler
      • SocialUIPopup
      • UIChatMessage
      • WordFilter

    Class DynamicChatPopup

    Note this is in LlamaSoftware.Chat.Demo namespace so it works in the demo but may require modification to work in your game. However if you only want to be able to Whisper, Add Friend, and Block players, no modifications should be necessary.

    Used in conjunction with ChatPopup to allow clicking on ChatMessages.

    Inheritance
    System.Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    ChatPopupClickHandler
    DynamicChatPopup
    Inherited Members
    UnityEngine.MonoBehaviour.IsInvoking()
    UnityEngine.MonoBehaviour.CancelInvoke()
    UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
    UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
    UnityEngine.MonoBehaviour.CancelInvoke(System.String)
    UnityEngine.MonoBehaviour.IsInvoking(System.String)
    UnityEngine.MonoBehaviour.StartCoroutine(System.String)
    UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
    UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
    UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
    UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
    UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
    UnityEngine.MonoBehaviour.StopCoroutine(System.String)
    UnityEngine.MonoBehaviour.StopAllCoroutines()
    UnityEngine.MonoBehaviour.print(System.Object)
    UnityEngine.MonoBehaviour.useGUILayout
    UnityEngine.MonoBehaviour.runInEditMode
    UnityEngine.Behaviour.enabled
    UnityEngine.Behaviour.isActiveAndEnabled
    UnityEngine.Component.GetComponent(System.Type)
    UnityEngine.Component.GetComponent<T>()
    UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
    UnityEngine.Component.TryGetComponent<T>(T)
    UnityEngine.Component.GetComponent(System.String)
    UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
    UnityEngine.Component.GetComponentInChildren(System.Type)
    UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
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    UnityEngine.Component.GetComponentsInChildren(System.Type)
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    UnityEngine.Component.GetComponentInParent(System.Type)
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    UnityEngine.Component.GetComponents<T>()
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    UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
    UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
    UnityEngine.Component.SendMessageUpwards(System.String)
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    UnityEngine.Component.SendMessage(System.String, System.Object)
    UnityEngine.Component.SendMessage(System.String)
    UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
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    UnityEngine.Object.Instantiate(UnityEngine.Object)
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    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
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    UnityEngine.Object.FindObjectsOfType(System.Type)
    UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    UnityEngine.Object.FindObjectsOfType<T>()
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    Namespace: LlamaSoftware.Chat.Demo
    Assembly: LlamaSoftware.Chat.Demo.dll
    Syntax
    public class DynamicChatPopup : ChatPopupClickHandler

    Fields

    Popup

    The Chat Popup this belongs to

    Declaration
    protected ChatPopup Popup
    Field Value
    Type Description
    ChatPopup

    Methods

    HandleAddFriend(TMP_LinkInfo)

    Handles the Add Friend event. Sends a AddRemoveFriendMessage to the server with the PlayerId on the UIChatMessage clicked.

    Declaration
    protected virtual void HandleAddFriend(TMP_LinkInfo ClickedLink)
    Parameters
    Type Name Description
    TMPro.TMP_LinkInfo ClickedLink

    TextMeshPro link information.

    HandleBlockPlayer(TMP_LinkInfo)

    Handles the Block Player event. Sends a BlockUnblockPlayerMessage message to the server with the PlayerId on the UIChatMessage clicked.

    Declaration
    protected virtual void HandleBlockPlayer(TMP_LinkInfo ClickedLink)
    Parameters
    Type Name Description
    TMPro.TMP_LinkInfo ClickedLink

    TextMeshPro link information.

    HandleClick(ChatPopup, TMP_LinkInfo, PointerEventData)

    Declaration
    public override void HandleClick(ChatPopup Popup, TMP_LinkInfo ClickedLink, PointerEventData pointerEventData)
    Parameters
    Type Name Description
    ChatPopup Popup
    TMPro.TMP_LinkInfo ClickedLink
    UnityEngine.EventSystems.PointerEventData pointerEventData
    Overrides
    ChatPopupClickHandler.HandleClick(ChatPopup, TMP_LinkInfo, PointerEventData)

    HandleLeftClick(TMP_LinkInfo)

    Handles left click events. Will DirectMessagePlayer(String, String) if the clicked player is not the current local player.

    Declaration
    protected virtual void HandleLeftClick(TMP_LinkInfo ClickedLink)
    Parameters
    Type Name Description
    TMPro.TMP_LinkInfo ClickedLink

    Link info from TextMeshPro

    HandleRightClick(TMP_LinkInfo)

    Handles right click events.

    Positions the popup and calls UnityEngine.Animator.SetTrigger(System.String) with FADE_IN if the Popup is not visible. If it is visible and the same link is clicked again, then UnityEngine.Animator.SetTrigger(System.String) FADE_OUT is called.

    Declaration
    protected virtual void HandleRightClick(TMP_LinkInfo ClickedLink)
    Parameters
    Type Name Description
    TMPro.TMP_LinkInfo ClickedLink

    OnPointerClick(String)

    Pointer click event from DynamicChatItem. Currently ClickId supports WHISPER, ADD_FRIEND, and BLOCK_PLAYER. Any additional cases can be added easily in the switch below or by subclassing this.

    Calls UnityEngine.Animator.SetTrigger(System.String) with FADE_OUT.

    Declaration
    public virtual void OnPointerClick(string ClickId)
    Parameters
    Type Name Description
    System.String ClickId

    ClickId of the event. Currently supports WHISPER, ADD_FRIEND, and BLOCK_PLAYER.

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