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    • LlamaSoftware.Chat
      • AbstractPlayerDatabase<T>
      • AreaTriggeredChannelJoiner
      • BaseNetworkManager
      • ChatSystem
      • ChatSystemConstants
      • InMemoryPlayerDatabase
      • LlamaChatSettings
      • LlamaChatSettingsProvider
      • Player_Chat
      • SQLitePlayerDatabase
    • LlamaSoftware.Chat.CustomEditors
      • ChatPanelEditor
      • ChatPopupEditor
      • ChatSystemEditor
      • LlamaChatSettingsCreator
      • Player_ChatEditor
      • SocialUIPopupEditor
      • Utilities
    • LlamaSoftware.Chat.Demo
      • ChatCommandHandler
      • CreateAccount
      • DemoGuildJoiner
      • DemoGuildLeaver
      • DummyNameGenerator
      • DynamicChatPopup
      • InMemoryPlayerLogin
      • Login
      • LoginController
      • SettingsPanel
    • LlamaSoftware.Chat.Demo.Lobby
      • LobbyController
      • LobbyLoginController
      • LobbyNetworkManager
      • LobbyPlayer
      • StressTestSender
    • LlamaSoftware.Chat.Demo.Model
      • LobbyPlayerListMessage
      • LoginMessage
      • LoginResponseMessage
      • RegisterPlayerMessage
      • RegisterUserResponseMessage
    • LlamaSoftware.Chat.Model
      • AddRemoveFriendMessage
      • BlockListMessage
      • BlockUnblockPlayerMessage
      • ChatChannel
      • ChatChannel.ChatType
      • ChatEntry
      • ChatMessage
      • FriendsListMessage
      • FriendUpdateMessage
      • Player
      • PlayerToSocialPlayerConverter
      • ServerBroadcastMessage
      • SocialPlayer
      • SubscribeToChannelsMessage
    • LlamaSoftware.Chat.UI
      • BlockedPlayer
      • ChatChannelClickHandler
      • ChatPanel
      • ChatPanel.DirectChatPlayer
      • ChatPanel.UIChatChannel
      • ChatPopup
      • ChatPopupClickHandler
      • Command
      • DynamicChatItem
      • DynamicChatItemEvent
      • Friend
      • Friend.Status
      • LinkType
      • SocialClickHandler
      • SocialUI
      • SocialUIClickHandler
      • SocialUIPopup
      • UIChatMessage
      • WordFilter

    Class ChatSystem

    Handles all message dispatching. Local Chat Channel Physics checks, and server event messaging.

    Inheritance
    System.Object
    ChatSystem
    Namespace: LlamaSoftware.Chat
    Assembly: LlamaSoftware.Chat.dll
    Syntax
    public class ChatSystem : NetworkBehaviour

    Fields

    DuplicateJoinMessage

    String Template for server broadcast messages when players try to join a channel they are already in. Only used if ShowChannelConnectionMessages is true.

    Declaration
    public string DuplicateJoinMessage
    Field Value
    Type Description
    System.String

    Instance

    Declaration
    public static ChatSystem Instance
    Field Value
    Type Description
    ChatSystem

    JoinedChannelMessage

    String Template for server broadcast messages when players join a channel. Only used if ShowChannelConnectionMessages is true.

    Declaration
    public string JoinedChannelMessage
    Field Value
    Type Description
    System.String

    LeftChannelMessage

    String Template for server broadcast messages when players leaves a channel. Only used if ShowChannelConnectionMessages is true.

    Declaration
    public string LeftChannelMessage
    Field Value
    Type Description
    System.String

    PlayerLayer

    Layer that Players are on. Used in UnityEngine.Physics.OverlapSphere(UnityEngine.Vector3,System.Single) to determine which players should receive local chat channel messages.

    Declaration
    public LayerMask PlayerLayer
    Field Value
    Type Description
    UnityEngine.LayerMask

    ShowChannelConnectionMessages

    Whether or not a server broadcast message should be sent to a player when they join/leave channels.

    Declaration
    public bool ShowChannelConnectionMessages
    Field Value
    Type Description
    System.Boolean

    Methods

    FindSubscribedPlayersAndSendMessage(ChatMessage)

    Finds players who are online and subscribed to the provided ChatMessage's Channel and sends them all the provided message.

    Declaration
    protected virtual void FindSubscribedPlayersAndSendMessage(ChatMessage chatMessage)
    Parameters
    Type Name Description
    ChatMessage chatMessage

    Inbound message

    OnDisconnect(NetworkConnection)

    Called by Unity automatically when a player disconnets. Removes the player from list of online players and updates

    Declaration
    public virtual void OnDisconnect(NetworkConnection Connection)
    Parameters
    Type Name Description
    NetworkConnection Connection

    Connection of the disconnecting player

    OnStartServer()

    Sets up DontDestroyOnLoad, or destroys itself if there's already a ChatSystem in the scene. Also sets up (UNET) / (Mirror) for incoming client messages.

    Declaration
    public override void OnStartServer()

    ReceiveBlockListStatusUpdate(NetworkMessage)

    Handles block list add / removal requests. UNET: Called by

    Declaration
    protected virtual void ReceiveBlockListStatusUpdate(NetworkMessage message)
    Parameters
    Type Name Description
    NetworkMessage message

    Inbound message.

    ReceiveFriendListStatusUpdate(NetworkMessage)

    Handles friend list add / removal requests. Mirror: Called by . UNET: Called by

    Declaration
    protected virtual void ReceiveFriendListStatusUpdate(NetworkMessage message)
    Parameters
    Type Name Description
    NetworkMessage message

    Inbound message.

    ReceiveMessage(NetworkMessage)

    Handles incoming chat messages from clients. Will not send to clients who are not subscribed to the channel requested.

    Declaration
    protected virtual void ReceiveMessage(NetworkMessage message)
    Parameters
    Type Name Description
    NetworkMessage message

    Inbound message

    ReceiveSubscriptionRequest(NetworkMessage)

    Handles players requesting to join a channel. UNET: Called by

    Declaration
    protected virtual void ReceiveSubscriptionRequest(NetworkMessage message)
    Parameters
    Type Name Description
    NetworkMessage message

    Inbound Message

    SendBlockListUpdateMessage(Int32, BlockListMessage)

    Sends the provided BlockListMessage to the player with the provided . If no active connection with that connection id an error is logged.

    Declaration
    protected virtual void SendBlockListUpdateMessage(int ConnectionId, BlockListMessage blockListMessage)
    Parameters
    Type Name Description
    System.Int32 ConnectionId

    Connection Id of the player to recieve the message.

    BlockListMessage blockListMessage

    Message to send.

    SendFriendsListUpdateMessage(Int32, FriendsListMessage)

    Sends the provided FriendsListMessage to the player with the provided . If no active connection with that connection id an error is logged.

    Declaration
    protected virtual void SendFriendsListUpdateMessage(int ConnectionId, FriendsListMessage friendsListMessage)
    Parameters
    Type Name Description
    System.Int32 ConnectionId

    Connection Id of the player to recieve the message.

    FriendsListMessage friendsListMessage

    Message to send.

    SendServerBroadcastMessage(Int32, ServerBroadcastMessage)

    Sends the provided ServerBroadcastMessage to the player with the provided . If no active connection with that connection id an error is logged.

    Declaration
    protected virtual void SendServerBroadcastMessage(int ConnectionId, ServerBroadcastMessage Message)
    Parameters
    Type Name Description
    System.Int32 ConnectionId

    Connection Id of the player to recieve the message.

    ServerBroadcastMessage Message

    Message to send.

    ShouldSendMessageToPlayer(String, String)

    Returns whether or not a given player can message another player.

    Declaration
    protected bool ShouldSendMessageToPlayer(string SenderId, string ReceiverId)
    Parameters
    Type Name Description
    System.String SenderId

    Unique Player ID of the player trying to send a message

    System.String ReceiverId

    Unique Player ID of the player who is trying to be contacted

    Returns
    Type Description
    System.Boolean

    UpdatePlayerStatusOnDisconnect(NetworkConnection)

    Updates player status for all friends when they disconnect.

    Declaration
    protected virtual void UpdatePlayerStatusOnDisconnect(NetworkConnection connection)
    Parameters
    Type Name Description
    NetworkConnection connection

    Connection of the disconnecting player.

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