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    • LlamaSoftware.Chat
      • AbstractPlayerDatabase<T>
      • AreaTriggeredChannelJoiner
      • BaseNetworkManager
      • ChatSystem
      • ChatSystemConstants
      • InMemoryPlayerDatabase
      • LlamaChatSettings
      • LlamaChatSettingsProvider
      • Player_Chat
      • SQLitePlayerDatabase
    • LlamaSoftware.Chat.CustomEditors
      • ChatPanelEditor
      • ChatPopupEditor
      • ChatSystemEditor
      • LlamaChatSettingsCreator
      • Player_ChatEditor
      • SocialUIPopupEditor
      • Utilities
    • LlamaSoftware.Chat.Demo
      • ChatCommandHandler
      • CreateAccount
      • DemoGuildJoiner
      • DemoGuildLeaver
      • DummyNameGenerator
      • DynamicChatPopup
      • InMemoryPlayerLogin
      • Login
      • LoginController
      • SettingsPanel
    • LlamaSoftware.Chat.Demo.Lobby
      • LobbyController
      • LobbyLoginController
      • LobbyNetworkManager
      • LobbyPlayer
      • StressTestSender
    • LlamaSoftware.Chat.Demo.Model
      • LobbyPlayerListMessage
      • LoginMessage
      • LoginResponseMessage
      • RegisterPlayerMessage
      • RegisterUserResponseMessage
    • LlamaSoftware.Chat.Model
      • AddRemoveFriendMessage
      • BlockListMessage
      • BlockUnblockPlayerMessage
      • ChatChannel
      • ChatChannel.ChatType
      • ChatEntry
      • ChatMessage
      • FriendsListMessage
      • FriendUpdateMessage
      • Player
      • PlayerToSocialPlayerConverter
      • ServerBroadcastMessage
      • SocialPlayer
      • SubscribeToChannelsMessage
    • LlamaSoftware.Chat.UI
      • BlockedPlayer
      • ChatChannelClickHandler
      • ChatPanel
      • ChatPanel.DirectChatPlayer
      • ChatPanel.UIChatChannel
      • ChatPopup
      • ChatPopupClickHandler
      • Command
      • DynamicChatItem
      • DynamicChatItemEvent
      • Friend
      • Friend.Status
      • LinkType
      • SocialClickHandler
      • SocialUI
      • SocialUIClickHandler
      • SocialUIPopup
      • UIChatMessage
      • WordFilter

    Class ChatPanelEditor

    Inheritance
    System.Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    UnityEditor.Editor
    ChatPanelEditor
    Inherited Members
    UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type)
    UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object)
    UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object, UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[], System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object, System.Type)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object[])
    UnityEditor.Editor.CreateEditor(UnityEngine.Object[], System.Type)
    UnityEditor.Editor.DrawPropertiesExcluding(UnityEditor.SerializedObject, System.String[])
    UnityEditor.Editor.DrawDefaultInspector()
    UnityEditor.Editor.Repaint()
    UnityEditor.Editor.CreateInspectorGUI()
    UnityEditor.Editor.RequiresConstantRepaint()
    UnityEditor.Editor.DrawHeader()
    UnityEditor.Editor.OnHeaderGUI()
    UnityEditor.Editor.ShouldHideOpenButton()
    UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object, UnityEditor.Editor)
    UnityEditor.Editor.HasPreviewGUI()
    UnityEditor.Editor.GetPreviewTitle()
    UnityEditor.Editor.RenderStaticPreview(System.String, UnityEngine.Object[], System.Int32, System.Int32)
    UnityEditor.Editor.OnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
    UnityEditor.Editor.OnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
    UnityEditor.Editor.OnPreviewSettings()
    UnityEditor.Editor.GetInfoString()
    UnityEditor.Editor.DrawPreview(UnityEngine.Rect)
    UnityEditor.Editor.ReloadPreviewInstances()
    UnityEditor.Editor.UseDefaultMargins()
    UnityEditor.Editor.Initialize(UnityEngine.Object[])
    UnityEditor.Editor.MoveNextTarget()
    UnityEditor.Editor.ResetTarget()
    UnityEditor.Editor.target
    UnityEditor.Editor.targets
    UnityEditor.Editor.serializedObject
    UnityEditor.Editor.finishedDefaultHeaderGUI
    UnityEngine.ScriptableObject.SetDirty()
    UnityEngine.ScriptableObject.CreateInstance(System.String)
    UnityEngine.ScriptableObject.CreateInstance(System.Type)
    UnityEngine.ScriptableObject.CreateInstance<T>()
    UnityEngine.Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    UnityEngine.Object.Destroy(UnityEngine.Object)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    UnityEngine.Object.FindObjectsOfType(System.Type)
    UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    UnityEngine.Object.FindObjectOfType(System.Type)
    UnityEngine.Object.ToString()
    UnityEngine.Object.name
    UnityEngine.Object.hideFlags
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: LlamaSoftware.Chat.CustomEditors
    Assembly: LlamaSoftware.Chat.Editor.dll
    Syntax
    [CustomEditor(typeof(ChatPanel))]
    public class ChatPanelEditor : Editor, IPreviewable, IToolModeOwner

    Methods

    OnInspectorGUI()

    Declaration
    public override void OnInspectorGUI()
    Overrides
    UnityEditor.Editor.OnInspectorGUI()
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